<li class="strike item ready"
    data-element="{{action.element}}"
    data-damage-type={{action.damageType}}
    data-item-id="{{action.item.id}}"
    data-item-type="{{action.item.type}}"
>
    <div class="item-name rollable" data-tooltip-class="pf2e" data-tooltip-direction="UP">
        <div class="item-image strike framed">
            <img src="{{action.img}}" /> <i class="fa-solid fa-message"></i>
        </div>
        <div class="actions-title">
        {{#unless omitName}}
            <div class="action-name">
                <h4 class="name"><a data-action="toggle-summary">{{localize action.label}}</a></h4>
                <div class="item-controls">
                    {{#if (and @root.editable (eq @index 0))}}
                        <a class="item-control item-edit" data-tooltip="PF2E.EditItemTitle"><i class="fa-solid fa-fw fa-edit"></i></a>
                    {{/if}}
                </div>
            </div>
        {{/unless}}
        {{#> attackDamage action=action melee=true}}{{/attackDamage}}
        </div>
    </div>

    <div class="alt-usage" data-tooltip-class="pf2e" data-tooltip-direction="UP">
        <i class="fa-regular fa-meteor fa-rotate-180 alt-usage-icon" data-tooltip="{{action.range.label}}"></i>
        {{#> attackDamage action=action melee=false}}{{/attackDamage}}
    </div>

    <div class="item-summary" hidden="hidden"></div>
</li>

{{#*inline "attackDamage"}}
    <div class="button-group tags">
        <button type="button" class="tag tag_secondary" data-action="roll-attack" data-melee="{{melee}}">
            {{localize "PF2E.SpecificRule.Kineticist.Impulse.ElementalBlast.ShortLabel"}}
            <span class="action-glyph">{{action.actionCost}}</span>
            {{numberFormat action.statistic.check.mod sign=true}}
        </button>
        <button type="button" class="tag tag_secondary" data-action="roll-attack" data-melee="{{melee}}" data-map-increases="1">
            {{#if melee}}{{action.maps.melee.map1}}{{else}}{{action.maps.ranged.map1}}{{/if}}
        </button>
        <button type="button" class="tag tag_secondary" data-action="roll-attack" data-melee="{{melee}}" data-map-increases="2">
            {{#if melee}}{{action.maps.melee.map2}}{{else}}{{action.maps.ranged.map2}}{{/if}}
        </button>
        <button type="button" class="tag damage"
            data-action="roll-damage"
            data-melee="{{melee}}"
            data-outcome="success"
            data-tooltip="{{#if melee}}{{action.formula.melee.damage}}{{else}}{{action.formula.ranged.damage}}{{/if}}"
        >
            {{localize "PF2E.DamageLabel"}}
        </button>
        <button type="button" class="tag damage"
            data-action="roll-damage"
            data-melee="{{melee}}"
            data-outcome="critical-success"
            data-tooltip="{{#if melee}}{{action.formula.melee.critical}}{{else}}{{action.formula.ranged.critical}}{{/if}}"
        >
            {{localize "PF2E.CriticalDamageLabel"}}
        </button>

        {{#if (and melee (not (eq action.damageTypes.length 1)))}}
            <div class="versatile-options damage color">
                {{#each action.damageTypes as |damageType|}}
                    <button
                        type="button"
                        class="damage color {{damageType.value}}{{#if damageType.selected}} selected{{/if}}"
                        value="{{damageType.value}}"
                        {{disabled damageType.selected}}
                        data-tooltip="{{damageType.label}}"
                        data-action="set-damage-type"
                    >
                        <i class="fa-solid fa-fw fa-{{damageType.icon}}"></i>
                    </button>
                {{/each}}
            </div>
        {{/if}}
    </div>
{{/inline}}
