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- <form autocomplete="off">
- <nav>
- <a data-tab="charter">
- {{localize "PF2E.Kingmaker.KingdomBuilder.Tabs.Charter"}}
- {{#if kingdom.build.charter}}<i class="complete fa-solid fa-check"></i>{{/if}}
- </a>
- <a data-tab="heartland">
- {{localize "PF2E.Kingmaker.KingdomBuilder.Tabs.Heartland"}}
- {{#if kingdom.build.heartland}}<i class="complete fa-solid fa-check"></i>{{/if}}
- </a>
- <a data-tab="government">
- {{localize "PF2E.Kingmaker.KingdomBuilder.Tabs.Government"}}
- {{#if kingdom.build.government}}<i class="complete fa-solid fa-check"></i>{{/if}}
- </a>
- <a data-tab="ability">{{localize "PF2E.Kingmaker.KingdomBuilder.Tabs.AbilityScores"}}</a>
- </nav>
- <div class="container">
- <section class="tab" data-category="charter" data-tab="charter">
- {{> buildElement categories.charter choices=database.charter category="charter"}}
- </section>
- <section class="tab" data-category="heartland" data-tab="heartland">
- {{> buildElement categories.heartland choices=database.heartland category="heartland"}}
- </section>
- <section class="tab" data-category="government" data-tab="government">
- {{> buildElement categories.government choices=database.government category="government"}}
- </section>
- <section class="tab" data-tab="ability">
- <div class="ability-builder">
- <header class="row">
- <div class="row-heading">
- <h3>{{localize "PF2E.Kingmaker.KingdomBuilder.AssignBoostsHeader"}}</h3>
- </div>
- <div class="abilities">
- {{#each abilityLabels as |ability|}}
- <div class="row-column">
- <h3>{{localize ability}}</h3>
- </div>
- {{/each}}
- </div>
- </header>
-
- {{> buildRow
- data=build.charter
- object=kingdom.charter
- section="charter"
- title="PF2E.Kingmaker.Kingdom.BuildElement.Charter"
- missingText="PF2E.Kingmaker.KingdomBuilder.Missing.Charter"
- }}
- {{> buildRow
- data=build.heartland
- object=kingdom.heartland
- section="heartland"
- title="PF2E.Kingmaker.Kingdom.BuildElement.Heartland"
- missingText="PF2E.Kingmaker.KingdomBuilder.Missing.Heartland"
- }}
- {{> buildRow
- data=build.government
- object=kingdom.government
- section="government"
- title="PF2E.Kingmaker.Kingdom.BuildElement.Government"
- missingText="PF2E.Kingmaker.KingdomBuilder.Missing.Government"
- }}
-
- <hr/>
-
- {{#each build.levelBoosts as |boosts level|}}
- <div class="row{{#if ../manual}} not-eligible{{/if}}{{#if (not boosts.eligible)}} not-eligible{{/if}}" data-level="{{level}}">
- <div class="row-heading">
- {{#if boosts.remaining}}<div class="remaining extra">{{remaining}}</div>{{/if}}
- <div class="label">
- <div class="description">
- {{#if (eq boosts.minLevel boosts.level)}}
- {{localize "PF2E.LevelN" level=level}}
- {{else}}
- {{localize "PF2E.LevelRange" minLevel=boosts.minLevel level=boosts.level}}
- {{/if}}
- </div>
- </div>
- </div>
- <div class="abilities">
- {{#each boosts.buttons as |state|}}
- {{> buttons state=state}}
- {{/each}}
- </div>
- </div>
- {{/each}}
-
- <div class="row summary-row">
- <div class="row-heading">
- <div class="hint-container">
- <h3>{{localize "PF2E.Kingmaker.KingdomBuilder.FinalizeHeader"}}</h3>
- <label class="aspiration">
- {{localize "PF2E.Kingmaker.KingdomBuilder.Aspiration"}}
- <select name="aspiration">
- {{#select kingdom.aspiration}}
- <option value="fame">{{localize "PF2E.Kingmaker.Kingdom.Aspiration.fame"}}</option>
- <option value="infamy">{{localize "PF2E.Kingmaker.Kingdom.Aspiration.infamy"}}</option>
- {{/select}}
- </select>
- </label>
- <label>
- <input type="checkbox" name="build.manual" {{checked kingdom.build.manual}}>
- {{localize "PF2E.Kingmaker.KingdomBuilder.ManualToggle"}}
- </label>
- </div>
- </div>
- <div class="abilities">
- {{#each kingdom.abilities as |ability key|}}
- <div class="row-column">
- {{#if @root.kingdom.build.manual}}
- <input name="abilities.{{key}}.value" value="{{ability.value}}"/>
- {{else}}
- <div class="value">{{ability.value}}</div>
- {{/if}}
- <h4>{{localize (lookup ../abilityLabels key)}}</h4>
- </div>
- {{/each}}
- <div class="complete">
- <button class="complete" type="button" data-action="complete" {{disabled (not finished)}}>
- {{localize "PF2E.Kingmaker.KingdomBuilder.Complete"}}
- </button>
- </div>
- </div>
- </div>
- </div>
- </section>
- </div>
- </form>
-
- {{#*inline "buildElement"}}
- <div class="build-element">
- <section class="choices">
- {{#each choices as |choice slug|}}
- <div class="choice {{#if (eq slug ../selected)}}selected{{/if}}" data-slug="{{slug}}">
- <img src="{{choice.img}}" />
- <label>
- {{choice.name}}
- {{#if (eq ../active slug)}}
- <i class="fa-solid fa-check-circle"></i>
- {{/if}}
- </label>
- </div>
- {{/each}}
- </section>
- <section class="selection">
- <div class="text">
- <h3>
- {{buildEntry.name}}
- {{#if @root.options.editable}}
- <div class="item-controls">
- <a data-action="set" {{disabled (not stale)}}><i class="fa-solid fa-fw fa-save"></i></a>
- </div>
- {{/if}}
- </h3>
- <div class="description"><div class="content">{{buildEntry.description}}</div></div>
- </div>
- <footer>
- {{> "systems/pf2e/templates/actors/party/kingdom/partials/build-entry-boosts.hbs"}}
- <button class="complete" data-action="save-and-continue" type="button">
- {{localize "PF2E.Kingmaker.KingdomBuilder.SaveAndContinue"}}
- </button>
- </footer>
- </section>
- </div>
- {{/inline}}
-
- {{#*inline "buildRow"}}
- <section class="row" data-section="{{section}}">
- <div class="row-heading">
- {{#if data.remaining}}<div class="remaining extra">{{data.remaining}}</div>{{/if}}
- {{#if object}}
- <img src="{{object.img}}" title="{{kingdom.charter.name}}" width="32" height="32" loading="lazy"/>
- {{/if}}
- <div class="label">
- <div class="title">{{localize title}}</div>
- <div class="description">
- {{#if object}}
- {{object.name}}
- {{else}}
- {{localize "PF2E.Kingmaker.KingdomBuilder.NotSelected"}}
- {{/if}}
- </div>
- </div>
- </div>
- {{#if data.buttons}}
- <div class="abilities">
- {{#each data.buttons as |state|}}
- {{> buttons state=state}}
- {{/each}}
- </div>
- {{else}}
- <div class="full-row">{{localize missingText}}</div>
- {{/if}}
- </section>
- {{/inline}}
-
- {{#*inline "buttons"}}
- <div class="row-column" data-ability="{{state.ability}}" data-stat="{{state.stat}}">
- {{#if flaw}}
- {{> boostButton type="flaw" button=state.flaw}}
- {{/if}}
- {{#if boost}}
- {{> boostButton type="boost" button=state.boost}}
- {{/if}}
- </div>
- {{/inline}}
-
- {{#*inline "boostButton"}}
- {{#if button.second}}
- <div class="flaw-buttons">
- {{> boostButtonSingle button=button type=type number="first"}}
- {{> boostButtonSingle button=button.second type=type number="second"}}
- </div>
- {{else}}
- {{> boostButtonSingle button=button type=type}}
- {{/if}}
-
- {{#*inline "boostButtonSingle"}}
- <button type="button" data-action="{{type}}" class="tooltip boost-button {{type}} {{number}}{{#if button.selected}} selected{{/if}}{{#if button.locked}} locked{{/if}}" {{disabled (and button.disabled (not button.selected))}}>
- {{#if button.locked}}<i class="fa-solid fa-lock"></i>{{/if}}
- {{#if (eq number "second")}}
- x2
- {{else if (eq type "flaw")}}
- {{localize "PF2E.Kingmaker.KingdomBuilder.Flaw"}}
- {{else}}
- {{localize "PF2E.Kingmaker.KingdomBuilder.Boost"}}
- {{/if}}
- </button>
- {{/inline}}
- {{/inline}}
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