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- <li class="strike item expandable"
- data-element="{{action.element}}"
- data-damage-type={{action.damageType}}
- data-item-id="{{action.item.id}}"
- data-item-type="{{action.item.type}}"
- draggable="true"
- >
- <div class="item-name rollable">
- <div class="item-image strike framed">
- <img src="{{action.img}}" /> <i class="fa-solid fa-message"></i>
- </div>
- <div class="actions-title">
- {{#unless omitName}}
- <div class="action-name">
- <h4>{{localize action.label}}</h4>
- <div class="item-controls">
- {{#if (and @root.editable (eq @index 0))}}
- <a class="item-control item-edit" title="{{localize "PF2E.EditItemTitle"}}"><i class="fa-solid fa-fw fa-edit"></i></a>
- {{/if}}
- </div>
- </div>
- {{/unless}}
- {{#> attackDamage action=action melee=true}}{{/attackDamage}}
- </div>
- </div>
-
- <div class="alt-usage">
- <i class="fa-regular fa-meteor fa-rotate-180 alt-usage-icon" data-tooltip="{{action.range.label}}"></i>
- {{#> attackDamage action=action melee=false}}{{/attackDamage}}
- </div>
-
- <div class="item-summary"></div>
- </li>
-
- {{#*inline "attackDamage"}}
- <div class="button-group tags">
- <button type="button" class="tag tag_secondary" data-action="roll-attack" data-melee="{{melee}}">
- {{localize "PF2E.SpecificRule.Kineticist.Impulse.ElementalBlast.ShortLabel"}}
- <span class="action-glyph">{{action.actionCost}}</span>
- {{numberFormat action.statistic.check.mod sign=true}}
- </button>
- <button type="button" class="tag tag_secondary" data-action="roll-attack" data-melee="{{melee}}" data-map-increases="1">
- {{#if melee}}{{action.maps.melee.map1}}{{else}}{{action.maps.ranged.map1}}{{/if}}
- </button>
- <button type="button" class="tag tag_secondary" data-action="roll-attack" data-melee="{{melee}}" data-map-increases="2">
- {{#if melee}}{{action.maps.melee.map2}}{{else}}{{action.maps.ranged.map2}}{{/if}}
- </button>
- <button type="button" class="tag damage"
- data-action="roll-damage"
- data-melee="{{melee}}"
- data-outcome="success"
- data-formula="{{#if melee}}{{action.formula.melee.damage}}{{else}}{{action.formula.ranged.damage}}{{/if}}"
- >
- {{localize "PF2E.DamageLabel"}}
- </button>
- <button type="button" class="tag damage"
- data-action="roll-damage"
- data-melee="{{melee}}"
- data-outcome="critical-success"
- data-formula="{{#if melee}}{{action.formula.melee.critical}}{{else}}{{action.formula.ranged.critical}}{{/if}}"
- >
- {{localize "PF2E.CriticalDamageLabel"}}
- </button>
-
- {{#if (and melee (not (eq action.damageTypes.length 1)))}}
- <div class="versatile-options damage color">
- {{#each action.damageTypes as |damageType|}}
- <button
- type="button"
- class="damage color {{damageType.value}}{{#if damageType.selected}} selected{{/if}}"
- value="{{damageType.value}}"
- {{disabled damageType.selected}}
- data-tooltip="{{damageType.label}}"
- data-action="set-damage-type"
- >
- <i class="fa-solid fa-fw fa-{{damageType.icon}} icon"></i>
- </button>
- {{/each}}
- </div>
- {{/if}}
- </div>
- {{/inline}}
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