<section class="inventory-list directory-list inventory-pane"> {{#each inventory.sections as |section|}} <div class="inventory-header"> <h3 class="item-name">{{section.label}}</h3> {{#if (and (eq section.type "equipment") @root.inventory.invested)}} <span class="item-invested-total{{#if (gt @root.inventory.invested.value @root.inventory.invested.max)}} overinvested{{/if}}"> {{localize "PF2E.InvestedLabel"}} ({{@root.inventory.invested.value}}/{{@root.inventory.invested.max}}) </span> {{/if}} {{#if (or @root.inventory.showValueAlways (eq section.type "treasure"))}} <span class="item-sell-value">{{localize "PF2E.ValueLabel"}}</span> {{/if}} <span class="item-quantity">{{localize "PF2E.QuantityLabel"}}</span> {{#if (ne @root.actor.type "npc")}} <span class="item-weight">{{localize "PF2E.BulkShortLabel"}}</span> {{/if}} {{#if @root.editable}} <div class="item-controls"> <a class="item-control item-create" title="{{localize "PF2E.CreateItemTitle"}}" data-type="{{section.type}}"><i class="fas fa-fw fa-plus"></i></a> <a class="item-control inventory-browse" title="{{localize "PF2E.OpenInventoryBrowser"}}" data-filter="itemtypes-{{section.type}}"><i class="fas fa-fw fa-search"></i></a> </div> {{/if}} </div> <ol class="inventory-items item-list" data-item-type="{{section.type}}"> {{#each section.items}} {{> "systems/pf2e/templates/actors/partials/item-line.hbs" this=this editable=@root.editable owner=@root.owner user=@root.user}} {{/each}} </ol> {{/each}} </section>