All user data for FoundryVTT. Includes worlds, systems, modules, and any asset in the "foundryuserdata" directory. Does NOT include the FoundryVTT installation itself.
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<div class="image-container">
<img
class="profile-img"
src="{{actor.img}}"
{{#if editable}}data-edit="img"{{/if}}
alt="{{actor.name}}"
/>
<a class="hover-icon" data-action="show-image"><i class="fa-solid fa-image fa-fw"></i></a>
</div>
<div class="side-bar-section armor-section">
{{#with data.attributes.ac as |ac|}}
<div class="side-bar-section-header" title="{{ac.breakdown}}">
<div class="side-bar-label armor-label">
<i class="fa-solid fa-fw fa-shield-alt"></i>
<h4>{{localize "PF2E.ArmorClassShortLabel"}}</h4>
</div>
<div class="armor-base labelled-field">
<input type="number"
class="armor-value adjustable{{#if ac.adjustedHigher}} adjusted-higher{{else if ac.adjustedLower}} adjusted-lower{{/if}}"
data-property="system.attributes.ac.value"
value="{{ac.value}}"
placeholder="0" />
</div>
</div>
<div class="side-bar-section-content">
<input type="text" name="system.attributes.ac.details" value="{{ac.details}}" class="armor-details" placeholder="{{localize "PF2E.NPC.ArmorExtraInfoLabelPlaceholder"}}" />
</div>
{{/with}}
<div class="side-bar-section-content">
{{#if hasHardness}}
<div class="armor-base labelled-field">
<label>{{localize "PF2E.HardnessLabel"}}</label>
<input type="number" data-property="system.attributes.hardness.value" value="{{data.attributes.hardness.value}}" placeholder="0" />
</div>
{{/if}}
</div>
</div>
{{#if hasShield}}
<div class="side-bar-section shield-section{{#if data.attributes.shield.broken}} broken" title="{{localize "PF2E.Item.Physical.Broken"}}{{/if}}">
<div class="side-bar-section-header">
<div class="side-bar-label shield-label">
<i class="fa-solid fa-fw fa-user-shield{{#if data.attributes.shield.broken}} broken{{/if}}"></i>
<h4>{{localize "PF2E.ShieldLabel"}}</h4>
<div class="hit-points">
<input type="number" name="system.attributes.shield.hp.value" value="{{data.attributes.shield.hp.value}}" class="current" placeholder="0" />
<span class="slash">/</span>
<label class="max" title="{{localize "PF2E.ShieldMaxTitle"}}">{{data.attributes.shield.hp.max}}</label>
</div>
</div>
</div>
<div class="side-bar-section-content">
<div class="shield-details">
<label class="label" title="{{localize "PF2E.Actor.Creature.Shield.ACBonus"}}">{{localize "PF2E.ArmorClassShortLabel"}}</label>
<label class="value">{{data.attributes.shield.ac}}</label>
<label class="label" title="{{localize "PF2E.Actor.Creature.Shield.Hardness.Hint"}}">{{localize "PF2E.Actor.Creature.Shield.Hardness.Label"}}</label>
<label class="value">{{data.attributes.shield.hardness}}</label>
<label class="label" title="{{localize "PF2E.Actor.Creature.Shield.BrokenThreshold"}}">{{localize "PF2E.Item.Physical.BrokenThreshold.ShortLabel"}}</label>
<label class="value">{{data.attributes.shield.brokenThreshold}}</label>
</div>
</div>
</div>
{{/if}}
<div class="health-section side-bar-section">
<div class="side-bar-section-header" title="{{data.attributes.hp.breakdown}}">
<div class="side-bar-label">
<i class="fa-solid fa-fw fa-heart"></i>
<h4>{{localize "PF2E.HitPointsShortLabel"}}</h4>
<div class="hit-points">
{{#with data.attributes.hp as |hp|}}
<input type="number" name="system.attributes.hp.value" value="{{hp.value}}" class="current" placeholder="0" />
<span class="slash">/</span>
<input type="text" class="max adjustable{{#if (lt hp.max 10)}} lt10{{else if (lt hp.max 100)}} lt100{{else}} lt1000{{/if}}{{#if hp.adjustedHigher}} adjusted-higher{{else if hp.adjustedLower}} adjusted-lower{{/if}}" data-property="system.attributes.hp.max" value="{{hp.max}}" data-dtype="Number" placeholder="0"/>
{{/with}}
</div>
</div>
</div>
<div class="side-bar-section-content">
<div class="hp-temp labelled-field">
<label>{{localize "PF2E.RuleElement.TempHPShortLabel"}}</label>
<input class="hp-temp-value" type="number" name="system.attributes.hp.temp" value="{{data.attributes.hp.temp}}" data-dtype="Number" placeholder="0"/>
</div>
</div>
<div class="side-bar-section-content">
<input class="hp-details" type="text" name="system.attributes.hp.details" value="{{data.attributes.hp.details}}" title="{{data.attributes.hp.details}}" data-dtype="String" placeholder="{{localize "PF2E.NPC.HPExtraInfoLabelPlaceholder"}}"/>
</div>
</div>
<!-- INITIATIVE -->
<div class="initiative side-bar-section">
<div class="side-bar-section-header">
<div class="side-bar-label">
<i class="fa-solid fa-swords fa-fw"></i>
<h4>{{localize "PF2E.InitiativeLabel"}}</h4>
<a class="roll-icon roll-init{{#unless editable}} disabled{{/unless}}" data-action="roll-initiative">
<i class="fa-solid fa-dice-d20"></i>
<div>{{numberFormat data.attributes.initiative.totalModifier decimals=0 sign=true}}</div>
</a>
</div>
</div>
<div class="side-bar-section-content">
<select name="system.attributes.initiative.statistic">
{{#select data.attributes.initiative.statistic}}
<option value="perception">{{localize "PF2E.PerceptionLabel"}}</option>
{{#each data.sortedSkills as |skill|}}
<option value="{{skill.slug}}">{{skill.label}}</option>
{{/each}}
{{/select}}
</select>
</div>
</div>
<!-- IMMUNITIES, WEAKNESSES, AND RESISTANCES -->
<div class="immunities side-bar-section">
<div class="side-bar-section-header">
<div class="side-bar-label{{#unless data.attributes.weaknesses}} empty{{/unless}}">
<i class="fa-solid fa-fw fa-ankh"></i>
<h4>{{localize "PF2E.ImmunitiesLabel"}}</h4>
</div>
{{#if editable}}
<div class="immunities-controls controls">
<a data-action="edit-immunities" title="{{localize "PF2E.NPC.EditImmunities"}}"><i class="fa-solid fa-edit"></i></a>
</div>
{{/if}}
</div>
<div class="side-bar-section-content">
{{#each data.attributes.immunities as |immunity|}}
<div class="tag-legacy immunity" data-immunity="{{immunity.type}}">{{immunity.label}}</div>
{{/each}}
</div>
</div>
<div class="weaknesses side-bar-section">
<div class="side-bar-section-header">
<div class="side-bar-label{{#unless data.attributes.weaknesses}} empty{{/unless}}">
<i class="fa-solid fa-fw fa-heart-broken"></i>
<h4>{{localize "PF2E.WeaknessesLabel"}}</h4>
</div>
{{#if editable}}
<div class="weaknesses-controls controls">
<a data-action="edit-weaknesses" title="{{localize "PF2E.NPC.EditWeaknesses"}}"><i class="fa-solid fa-edit"></i></a>
</div>
{{/if}}
</div>
<div class="side-bar-section-content">
{{#each data.attributes.weaknesses as |weakness|}}
<div class="tag-legacy weakness" data-weakness="{{weakness.type}}">{{weakness.label}}</div>
{{/each}}
</div>
</div>
<div class="resistances side-bar-section">
<div class="side-bar-section-header">
<div class="side-bar-label{{#unless data.attributes.weaknesses}} empty{{/unless}}">
<i class="fa-solid fa-fw fa-shield-virus"></i>
<h4>{{localize "PF2E.ResistancesLabel"}}</h4>
</div>
{{#if editable}}
<div class="resistances-controls controls">
<a data-action="edit-resistances" title="{{localize "PF2E.NPC.EditResistances"}}"><i class="fa-solid fa-edit"></i></a>
</div>
{{/if}}
</div>
<div class="side-bar-section-content">
{{#each data.attributes.resistances as |resistance|}}
<div class="tag-legacy resistance" data-resistance="{{resistance.type}}">{{resistance.label}}</div>
{{/each}}
</div>
</div>
<div class="saves">
{{#each data.saves as |save saveType|}}
<div class="container" data-save="{{saveType}}">
<a class="attribute-label rollable" title="{{save.breakdown}}">{{localize save.labelShort}}</a>
<input type="text" value="{{numberFormat save.value decimals=0 sign=true}}" class="modifier adjustable{{#if save.adjustedHigher}} adjusted-higher{{else if save.adjustedLower}} adjusted-lower{{/if}}" data-property="system.saves.{{saveType}}.value" data-dtype="Number" placeholder="0" />
</div>
{{/each}}
</div>
<div class="save-details side-bar-section">
<div class="side-bar-section-content">
<input type="text" name="system.attributes.allSaves.value" value="{{data.attributes.allSaves.value}}" title="{{data.attributes.allSaves.value}}" placeholder="{{localize "PF2E.NPC.SavesExtraInfoLabelPlaceholder"}}" />
</div>
</div>
<!-- MOVEMENT -->
<div class="speed-section side-bar-section">
<div class="side-bar-section-header">
<div class="side-bar-label">
<i class="fa-solid fa-fw fa-shoe-prints"></i>
<h4>{{localize "PF2E.NPC.SpeedLabel"}}</h4>
</div>
{{#if editable}}
<div class="speed-controls controls">
<a class="tag-selector edit" data-tag-selector="speed-types" data-options="speedTypes" data-has-values="true" title="{{localize 'PF2E.NPC.EditSpeed'}}"><i class="fa-solid fa-edit"></i></a>
</div>
{{/if}}
</div>
<div class="side-bar-section-content">
<div class="land-speed flexrow">
<input type="number"
class="land-speed-value adjustable{{#if speeds.land.adjustedHigher}} adjusted-higher{{else if speeds.land.adjustedLower}} adjusted-lower{{/if}}"
data-property="system.attributes.speed.value"
value="{{speeds.land.value}}"
placeholder="0" />
<input type="text" class="speed-details" name="system.attributes.speed.details" value="{{speeds.land.details}}" placeholder="{{localize "PF2E.NPC.SpeedExtraInfoLabelPlaceholder"}}" />
</div>
<div class="other-speeds">
{{#each speeds as |speed type|}}
{{#if (and speed (not (eq type "land")))}}
<div class="tag-legacy speed" data-speed="{{type}}">
{{localize speed.label}}
<span class="adjustable{{#if speed.adjustedHigher}} adjusted-higher{{else if speed.adjustedLower}} adjusted-lower{{/if}}">
{{speed.value}}
</span>
</div>
{{/if}}
{{/each}}
</div>
</div>
</div>