All user data for FoundryVTT. Includes worlds, systems, modules, and any asset in the "foundryuserdata" directory. Does NOT include the FoundryVTT installation itself.
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<li class="strike item expandable"
data-element="{{action.element}}"
data-damage-type={{action.damageType}}
data-item-id="{{action.item.id}}"
data-item-type="{{action.item.type}}"
draggable="true"
>
<div class="item-name rollable">
<div class="item-image strike framed">
<img src="{{action.img}}" /> <i class="fa-solid fa-message"></i>
</div>
<div class="actions-title">
{{#unless omitName}}
<div class="action-name">
<h4>{{localize action.label}}</h4>
<div class="item-controls">
{{#if (and @root.editable (eq @index 0))}}
<a class="item-control item-edit" title="{{localize "PF2E.EditItemTitle"}}"><i class="fa-solid fa-fw fa-edit"></i></a>
{{/if}}
</div>
</div>
{{/unless}}
{{#> attackDamage action=action melee=true}}{{/attackDamage}}
</div>
</div>
<div class="alt-usage">
<i class="fa-regular fa-meteor fa-rotate-180 alt-usage-icon" data-tooltip="{{action.range.label}}"></i>
{{#> attackDamage action=action melee=false}}{{/attackDamage}}
</div>
<div class="item-summary"></div>
</li>
{{#*inline "attackDamage"}}
<div class="button-group tags">
<button type="button" class="tag tag_secondary" data-action="roll-attack" data-melee="{{melee}}">
{{localize "PF2E.SpecificRule.Kineticist.Impulse.ElementalBlast.ShortLabel"}}
<span class="action-glyph">{{action.actionCost}}</span>
{{numberFormat action.statistic.check.mod sign=true}}
</button>
<button type="button" class="tag tag_secondary" data-action="roll-attack" data-melee="{{melee}}" data-map-increases="1">
{{#if melee}}{{action.maps.melee.map1}}{{else}}{{action.maps.ranged.map1}}{{/if}}
</button>
<button type="button" class="tag tag_secondary" data-action="roll-attack" data-melee="{{melee}}" data-map-increases="2">
{{#if melee}}{{action.maps.melee.map2}}{{else}}{{action.maps.ranged.map2}}{{/if}}
</button>
<button type="button" class="tag damage"
data-action="roll-damage"
data-melee="{{melee}}"
data-outcome="success"
data-formula="{{#if melee}}{{action.formula.melee.damage}}{{else}}{{action.formula.ranged.damage}}{{/if}}"
>
{{localize "PF2E.DamageLabel"}}
</button>
<button type="button" class="tag damage"
data-action="roll-damage"
data-melee="{{melee}}"
data-outcome="critical-success"
data-formula="{{#if melee}}{{action.formula.melee.critical}}{{else}}{{action.formula.ranged.critical}}{{/if}}"
>
{{localize "PF2E.CriticalDamageLabel"}}
</button>
{{#if (and melee (not (eq action.damageTypes.length 1)))}}
<div class="versatile-options damage color">
{{#each action.damageTypes as |damageType|}}
<button
type="button"
class="damage color {{damageType.value}}{{#if damageType.selected}} selected{{/if}}"
value="{{damageType.value}}"
{{disabled damageType.selected}}
data-tooltip="{{damageType.label}}"
data-action="set-damage-type"
>
<i class="fa-solid fa-fw fa-{{damageType.icon}} icon"></i>
</button>
{{/each}}
</div>
{{/if}}
</div>
{{/inline}}