All user data for FoundryVTT. Includes worlds, systems, modules, and any asset in the "foundryuserdata" directory. Does NOT include the FoundryVTT installation itself.
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<section class="dice-roll damage-roll">
{{#if flavor}}<div class="dice-flavor">{{flavor}}</div>{{/if}}
<div class="dice-result">
<div class="dice-formula">{{{formula}}}</div>
{{{tooltip}}}
{{#unless allPersistent}}
<h4 class="dice-total">
<span class="total"{{#if (isNumber increasedFrom)}} data-tooltip="{{localize "PF2E.Damage.IncreasedFrom" original=increasedFrom}}" data-tooltip-direction="LEFT"{{/if}}>{{total}}
{{~#if (isNumber increasedFrom) ~}}
<span class="increased-from">*</span>
{{~/if~}}
</span>
{{#if (gt instances.length 1)}}
<div class="instances">
(
{{~#each instances as |instance|~}}
<span class="damage instance color {{instance.type}}" title="{{instance.typeLabel}}">
{{~#if instance.persistent}}{{coalesce instance.head.term.expression instance.head.expression}}{{else}}{{instance.total}}{{/if}}
{{#if (and instance.persistent (ne instance.type "bleed"))}}<i class="fa-duotone fa-hourglass icon"></i>{{/if~}}
<i class="fa-solid fa-{{instance.iconClass}} icon"></i>
</span>
{{~#unless @last}} + {{/unless~}}
{{~/each~}}
)
</div>
{{/if}}
</h4>
{{/unless}}
</div>
</section>
<section class="damage-application">
<button type="button" class="full-damage" title="{{localize "PF2E.DamageButton.Full"}}&#013;{{localize "PF2E.DamageButton.Adjust"}}">
<i class="fa-solid fa-heart-broken fa-fw"></i>
<span class="label">{{#if splashOnly}}{{localize "PF2E.TraitSplash"}}{{else}}{{localize "PF2E.DamageButton.FullShort"}}{{/if}}</span>
</button>
<button type="button" class="half-damage" title="{{localize "PF2E.DamageButton.Half"}}&#013;{{localize "PF2E.DamageButton.Adjust"}}">
<i class="fa-solid fa-heart-broken fa-fw"></i>
<span class="transparent-half"></span>
<span class="label">{{localize "PF2E.DamageButton.HalfShort"}}</span>
</button>
<button type="button" class="double-damage" title="{{localize "PF2E.DamageButton.Double"}}&#013;{{localize "PF2E.DamageButton.Adjust"}}">
<img src="systems/pf2e/icons/damage/double.svg" />
<span class="label">{{localize "PF2E.DamageButton.DoubleShort"}}</span>
</button>
{{#if showTripleDamage}}
<button type="button" class="triple-damage" title="{{localize "PF2E.DamageButton.Triple"}}&#013;{{localize "PF2E.DamageButton.Adjust"}}">
<img src="systems/pf2e/icons/damage/triple.svg" />
<span class="label">{{localize "PF2E.DamageButton.TripleShort"}}</span>
</button>
{{/if}}
<button type="button" class="shield-block dice-total-shield-btn" title="{{localize "PF2E.DamageButton.ShieldBlock"}}">
<i class="fa-solid fa-shield-alt fa-fw"></i>
<span class="label">{{localize "PF2E.DamageButton.ShieldBlockShort"}}</span>
</button>
<button type="button" class="heal-damage" title="{{localize "PF2E.DamageButton.Healing"}}&#013;{{localize "PF2E.DamageButton.Adjust"}}">
<span class="fa-stack fa-fw">
<i class="fa-solid fa-heart fa-stack-2x"></i>
<i class="fa-solid fa-plus fa-inverse fa-stack-1x"></i>
</span>
<span class="label">{{localize "PF2E.DamageButton.HealingShort"}}</span>
</button>
</section>
<div class="hover-content select-shield">
<div class="sidebar_title">
<h2>{{localize "PF2E.Actions.ShieldBlock.SelectAShield"}}</h2>
</div>
<ul class="shield-options"></ul>
</div>